﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Pixels.Logic.GameplayEvents
{
    class RegularScoutEvent : GameplayEvent
    {

        int numTiles;
        public RegularScoutEvent(int numTiles) {
            this.numTiles = numTiles;
        }
        internal override void execute() {
            
        }

        internal override string getLongDescription() {
            return "Your scouts have explored " + numTiles.ToString() + " new regions";
        }
    }
}
